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STANNco
I make games, art and animations

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GMTKjam entry development blog part2

Posted by STANNco - July 9th, 2023


Continued from part 1 (i didn't know there was an image limit before now lol)


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At this point there was about 12 hours left. And i was insanely tired, and frustrated with making features. I did manage to be able to drag your quests onto the board though. Making the quests zoom off screen, and then reappear on the grass near the bullet-tin board took a super long time to figure out, and did not help my dwindling sanity.

When i finally went to bed i literally had neverending stress dreams about this.


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Here several hours later and the deadline very imminent, i was realising i wouldn't be able to make the other systems i would like to include to complete the gameplay. But i mustered through and added little npc's going to your shop or the bullettin board at the top of the screen. As well as many more items, you would supposedly be able to collect from adventureres after the complete your quests.


You would then use those items to craft better loot, and sell it back to others for a profit.


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I had here decided i would stop. There was about 3 hours left on the jam, and i could have included a bit more. But i knew i wouldn't be able to make it playable as i intended anyway, so i decided to call it quits early and finally lay down again.


The end product is unfinished but still very pretty i think.

And i would definetely like to use some of what i made in a future game maybe. More papers please games where you interact with objects or papers up close is very cool i think.


more ideas i wanted to include but couldn't even consider cause it was too tight

  • Crystal ball with stock-market, telling you which items are hot, or which are hot garbage. So you can plan accordingly
  • An annoying rival (like i sketched in my first image) checking on you and running a competing business
  • Being able to decide prices on the objects you sell, too high and no one will buy it. too little and you aren't earning anything.


The table tinker simulator aesthetic i really like, and would like to explore more. It's hard to figure out what works well for a game though, i've recently been playing Shadows of doubt, which is a detective game where you try to pinpoint who your target is using limited information, and deductive reasoning. I think is really cool. And would love to do something similar.


Also if i could come up with an excuse to make and have the player tinker with a computer or telephone in a fantasy game like mine that would be super fun. Still brainstorming.


Anyway all in all, i didn't finish it all, but still made some pretty visuals. You can toy with what i made here if you want https://stannco.itch.io/quest-giver-07


Tell me whatever you think about it


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Comments

I’ve tried solo game dev, I really did. Even when using the extremely basic RPG Maker engines, I just couldn’t pull it off, and it wasn’t my passion (making pretty and optimized 3D assets for game engines is, though!). I have a newfound respect for anyone willing to go through with the pain and misery of making even the tiniest game by themselves. I can’t imagine cramming it all within 48 hours…